{"product_id":"plunketts-games-apps-social-media-industry-almanac-2022-games-apps-social-media-industry-market-research-statistics-trends-and-leading-companies","title":"Plunkett's Games, Apps \u0026 Social Media Industry Almanac 2022: Games, Apps \u0026 Social Media Industry Market Research, Statistics, Trends and Leading Companies","description":"\u003cp\u003ePLUNKETT'S GAMES, APPS \u0026amp; SOCIAL MEDIA INDUSTRY ALMANAC 2022\u003c\/p\u003e\n\n\u003cp\u003eKey findings:Plunkett Research analyzes the major trends and technologies in the global electronic games, mobile apps and social media sectors. In addition, Plunkett profiles hundreds of the industry’s top firms.Key Features:Industry trends analysis, market data and competitive intelligenceMarket forecasts and Industry StatisticsIndustry Associations and Professional Societies ListIn-Depth Profiles of hundreds of leading companiesIndustry GlossaryLink to our 5-minute video overview of this industryPages: 308\u003cbr\u003e\nStatistical Tables Provided: 17\u003cbr\u003e\nCompanies Profiled: 190\u003cbr\u003e\nGeographic Focus: Global\u003c\/p\u003e\n\n\u003cp\u003eA complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.How is the industry evolving?How is the industry being shaped by new technologies?How is demand growing in emerging markets and mature economies?What is the size of the market now and in the future?What are the financial results of the leading companies?What are the names and titles of top executives?What are the top companies and what are their revenues?Contents, Statistics, Forecasts and Analysis Include:\u003c\/p\u003e\n\n\u003cp\u003eMajor Trends Affecting the Games, Apps \u0026amp; Social Media Industry\u003c\/p\u003e\n\n\u003cp\u003e1.\tIntroduction to the Games, Apps and Social Media Industry\u003cbr\u003e\n2.\tThe Coronavirus’ Effect on the Games, Apps \u0026amp; Social Media Industry\u003cbr\u003e\n3.\tOverview of the Electronic Games Industry\u003cbr\u003e\n4.\tOverview of the Mobile Apps Industry\u003cbr\u003e\n5.\tOverview of the Social Media Industry\u003cbr\u003e\n6.\tSocial Media Generates Billions of Dollars in Global Online and Mobile Ad Revenues\u003cbr\u003e\n7.\tStreaming Apps Take Over TVs\u003cbr\u003e\n8.\tNew Video Game Console Technologies and Features Boost Sales\u003cbr\u003e\n9.\tOnline \u0026amp; Mobile Games Compete with Consoles\u003cbr\u003e\n10.\tVirtual Reality\/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry\/Immersion Games to Grow\u003cbr\u003e\n11.\tFantasy Sports Post Growth, with 59 Million Players\u003cbr\u003e\n12.\teSports: Electronic Games Become Spectator Sports\u003cbr\u003e\n13.\tVirtual Worlds Provide Revenue for Games Publishers\u003cbr\u003e\n14.\tGlobal Mobile Apps Revenues Hit $106 Billion Yearly\u003cbr\u003e\n15.\tEmbedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems\u003cbr\u003e\n16.\tGamification: Games Technology Boosts Education and Training\u003cbr\u003e\n17.\tSports Equipment and Social Media Converge\u003cbr\u003e\n18.\tDigital Assistants Include Amazon’s Echo and Google’s Home\/Alexa and Similar Software Power Third-Party Developers\u003cbr\u003e\n19.\tThe Future of Games, Apps \u0026amp; Social Media\u003c\/p\u003e\n\n\u003cp\u003eGames, Apps \u0026amp; Social Media Industry Statistics\u003c\/p\u003e\n\n\u003cp\u003e1.\tGames, Apps \u0026amp; Social Media Industry Statistics and Market Size Overview\u003cbr\u003e\n2.\tInternet Usage Demographics, U.S.: 2020\u003cbr\u003e\n3.\tUse of Different Online Platforms: 2020\u003cbr\u003e\n4.\tSocial Media Usage Demographics, U.S.: 2020\u003cbr\u003e\n5.\tHome Broadband Adoption Demographics, U.S.: 2020\u003cbr\u003e\n6.\tSmartphone Adoption Demographics, U.S.: 2020\u003cbr\u003e\n7.\tNumber of Business \u0026amp; Residential High Speed Internet Lines, U.S.: 2016-2021\u003cbr\u003e\n8.\tQuarterly Software Publishing Industry Revenues, U.S.: 1st Quarter 2020-4th Quarter 2020\u003cbr\u003e\n9.\tSoftware Publishing Industry, U.S.: Estimated Revenue, Inventories \u0026amp; Expenses: 2015-2020\u003cbr\u003e\n10.\tSoftware Publishing Industry, U.S.: Estimated Selected Expenses: 2015-2020\u003cbr\u003e\n11.\tWireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue \u0026amp; Expenses, U.S.: 2017-2020\u003cbr\u003e\n12.\tInternet Publishing \u0026amp; Broadcasting \u0026amp; Web Search Portals: Estimated Revenue \u0026amp; Expenses, U.S.: 2015-2020\u003cbr\u003e\n13.\tEstimated U.S. Information \u0026amp; Entertainment Sector Revenues by NAICS Code: 2015-2020\u003cbr\u003e\n14.\tInternet Access Technologies Compared\u003c\/p\u003e","brand":"Marketing \u0026 Market Research","offers":[{"title":"July, 2021 \/ 306 Pages \/ MCW16260699","offer_id":47697679515954,"sku":null,"price":456.0,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.hardmanwell.com\/products\/plunketts-games-apps-social-media-industry-almanac-2022-games-apps-social-media-industry-market-research-statistics-trends-and-leading-companies","provider":"HARDMAN AND WELL MANAGEMENT CONSULTANCIES L.L.C","version":"1.0","type":"link"}