{"product_id":"global-brand-licensing-market-size-status-and-forecast-2022-2028","title":"Global Brand Licensing Market Size, Status and Forecast 2022-2028","description":"\u003cp\u003eGlobal Brand Licensing Market Size, Status and Forecast 2022-2028\u003c\/p\u003e\n\n\u003cp\u003eSummary\u003c\/p\u003e\n\n\u003cp\u003eMarket Analysis and Insights: Global Brand Licensing Market\u003cbr\u003e\nThe global Brand Licensing market size is projected to reach US$ 384,508 million by 2028, from US$ 275,936 million in 2021, at a CAGR of 4.30% during 2022-2028.\u003cbr\u003e\nFully considering the economic change by this health crisis, Apparels accounting for 17.44% of the Brand Licensing global market in 2021, is projected to value US$ 73,008 million by 2028, growing at a revised 5.43% CAGR in the post-COVID-19 period. While Entertainment segment is altered to an 4.31% CAGR throughout this forecast period.\u003cbr\u003e\nChina Brand Licensing market size was valued at US$ 10,819 million in 2021, while the North America and Europe Brand Licensing are US$ 159,898 million and US$ 61,732 million, severally. The proportion of the North America is 57.95% in 2021, while China and Europe are 3.92% and 22.37% respectively, and it is predicted that China proportion will reach 4.55% in 2028, trailing a CAGR of 7.20% through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR 4.86%, 4.55%, and 3.31% respectively for the next 6-year period. As for the Europe Brand Licensing landscape, Germany is projected to reach US$ 16,401 million by 2028 trailing a CAGR of 4.59% over the forecast period.\u003cbr\u003e\nWith industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Brand Licensing market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Brand Licensing market in terms of revenue.\u003cbr\u003e\nOverall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Brand Licensing market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Brand Licensing market.\u003cbr\u003e\nGlobal Brand Licensing Scope and Market Size\u003cbr\u003e\nBrand Licensing market is segmented by players, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Brand Licensing market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2017-2028.\u003c\/p\u003e\n\n\u003cp\u003eBy Company\u003cbr\u003e\nThe Walt Disney Company\u003cbr\u003e\nMeredith Corporation\u003cbr\u003e\nPVH Corp.\u003cbr\u003e\nIconix Brand Group\u003cbr\u003e\nAuthentic Brands Group\u003cbr\u003e\nUniversal Brand Development\u003cbr\u003e\nNickelodeon (ViacomCBS)\u003cbr\u003e\nMajor League Baseball\u003cbr\u003e\nLearfield IMG College\u003cbr\u003e\nSanrio\u003cbr\u003e\nSequential Brands Group\u003cbr\u003e\nHasbro\u003cbr\u003e\nGeneral Motors\u003cbr\u003e\nNational Basketball Association\u003cbr\u003e\nElectrolux\u003cbr\u003e\nNational Football League\u003cbr\u003e\nWarnerMedia\u003cbr\u003e\nThe Pokémon Company International\u003cbr\u003e\nProcter \u0026amp; Gamble\u003cbr\u003e\nFerrari\u003cbr\u003e\nRalph Lauren\u003cbr\u003e\nMattel\u003cbr\u003e\nFord Motor Company\u003cbr\u003e\nBBC Worldwide\u003cbr\u003e\nThe Hershey Company\u003cbr\u003e\nStanley Black \u0026amp; Decker\u003cbr\u003e\nPGA Tour\u003cbr\u003e\nNational Hockey League\u003cbr\u003e\nSunkist Growers\u003cbr\u003e\nWWE\u003cbr\u003e\nSegment by Type\u003cbr\u003e\nApparels\u003cbr\u003e\nToys\u003cbr\u003e\nAccessories\u003cbr\u003e\nHome Decoration\u003cbr\u003e\nSoftware\/Video Games\u003cbr\u003e\nFood and Beverage\u003cbr\u003e\nOthers\u003cbr\u003e\nSegment by Application\u003cbr\u003e\nEntertainment\u003cbr\u003e\nCorporate Trademarks\/Brand\u003cbr\u003e\nFashion\u003cbr\u003e\nSports\u003cbr\u003e\nOthers\u003cbr\u003e\nBy Region\u003cbr\u003e\nNorth America\u003cbr\u003e\nUnited States\u003cbr\u003e\nCanada\u003cbr\u003e\nAsia-Pacific\u003cbr\u003e\nChina\u003cbr\u003e\nJapan\u003cbr\u003e\nSouth Korea\u003cbr\u003e\nSoutheast Asia\u003cbr\u003e\nIndia\u003cbr\u003e\nAustralia\u003cbr\u003e\nRest of Asia-Pacific\t\u003cbr\u003e\nEurope\u003cbr\u003e\nGermany\u003cbr\u003e\nFrance\u003cbr\u003e\nU.K.\u003cbr\u003e\nItaly\u003cbr\u003e\nRussia\u003cbr\u003e\nRest of Europe\u003cbr\u003e\nLatin America\u003cbr\u003e\nMexico\u003cbr\u003e\nBrazil\u003cbr\u003e\nRest of Latin America\u003cbr\u003e\nMiddle East \u0026amp; Africa\u003cbr\u003e\nTurkey\u003cbr\u003e\nSaudi Arabia\u003cbr\u003e\nRest of MEA\u003c\/p\u003e","brand":"Service Industrries","offers":[{"title":"February, 2022 \/ 139 Pages \/ MCW16272156","offer_id":47707695513906,"sku":null,"price":4680.0,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.hardmanwell.com\/products\/global-brand-licensing-market-size-status-and-forecast-2022-2028","provider":"HARDMAN AND WELL MANAGEMENT CONSULTANCIES L.L.C","version":"1.0","type":"link"}