{"product_id":"esports-global-market-trends-forecast","title":"Esports: Global Market Trends \u0026 Forecast","description":"\u003cp\u003eEsports: Global Market Trends \u0026amp; Forecast\u003c\/p\u003e\n\n\u003cp\u003eReport Scope:\u003c\/p\u003e\n\n\u003cp\u003eThe scope of this report is broad and covers the global markets for esports, which is organized globally to generate various types of revenue streams, ranging from media rights to sponsorships to tickets and merchandise. In this report, the esports market is segmented based on revenue streams, streaming type and region.\u003c\/p\u003e\n\n\u003cp\u003eThe report also offers insights on drivers, challenges and opportunities facing the esports market. These insights were gathered through primary and secondary research. Strategies adopted by companies in the esports market are provided so readers can analyze ongoing trends in the market. COVID-19 has had a massive impact on society since the start of 2020. This report considers the impact of COVID-19 and the economic slowdown it created. With people relying more on technology to pass the time during the period of social distance restrictions, demand for esports increased. It is expected that this demand will continue to increase in the forecast period.\u003c\/p\u003e\n\n\u003cp\u003eThe report also includes a discussion of the major players in each of the regional markets for esports. It explains the major market drivers of the global market for esports, the current trends within the industry and the regional dynamics of the esports market. The report concludes with a special focus on the vendor landscape, which includes detailed profiles of the major vendors in the esports industry globally.\u003c\/p\u003e\n\n\u003cp\u003eReport Includes:\u003c\/p\u003e\n\n\u003cp\u003e61 data tables and 23 additional tables\u003c\/p\u003e\n\n\u003cp\u003eAn overview of global esports market\u003c\/p\u003e\n\n\u003cp\u003eAnalyses of global market trends, with data from 2021 and 2022, and projections of compound annual growth rates (CAGRs) through 2027\u003c\/p\u003e\n\n\u003cp\u003eHighlights of the market potential for esports market based on revenue stream, streaming type, gaming genre and region\u003c\/p\u003e\n\n\u003cp\u003eAnalysis of the market dynamics, specifically growth drivers, restraints, and opportunities; and discussion on development of virtual sports and safety issues and frauds related to gaming transactions\u003c\/p\u003e\n\n\u003cp\u003eInformation on popular esports games and market analysis of target audience\u003c\/p\u003e\n\n\u003cp\u003eDetailed description about revenue streams of esports market, i.e., media rights, advertising, tickets and merchandise sales, sponsorships, and publisher fees\u003c\/p\u003e\n\n\u003cp\u003eCoverage of esports market landscape and involved parties\u003c\/p\u003e\n\n\u003cp\u003eCompany profiles of major players within the industry, including Amazon, CJ Corp., Microsoft Corp., Sony Corp. and Tencent Holdings Ltd.\u003c\/p\u003e\n\n\u003cp\u003eCompanies Mentioned\u003c\/p\u003e\n\n\u003cp\u003eACTIVISION BLIZZARD\u003cbr\u003e\nAllied Esports Entertainment\u003cbr\u003e\nAMAZON\u003cbr\u003e\nBANDAI NAMCO ENTERTAINMENT\u003cbr\u003e\nCAPCOM CO. LTD.\u003cbr\u003e\nCJ CORP.\u003cbr\u003e\nCONTAGIOUS GAMING INC.\u003cbr\u003e\nDOUYU\u003cbr\u003e\nELECTRONIC ARTS INC.\u003cbr\u003e\nEPIC GAMES INC.\u003cbr\u003e\nFACEIT\u003cbr\u003e\nGFINITY PLC\u003cbr\u003e\nGUNGHO ONLINE ENTERTAINMENT INC.\u003cbr\u003e\nHI-REZ STUDIOS\u003cbr\u003e\nHUYA\u003cbr\u003e\nKONAMI HOLDINGS CORP.\u003cbr\u003e\nKUUHUBB INC.\u003cbr\u003e\nMAD CATZ INTERACTIVE INC.\u003cbr\u003e\nMICROSOFT CORP.\u003cbr\u003e\nMODERN TIMES GROUP\u003cbr\u003e\nPLUG IN DIGITAL\u003cbr\u003e\nSEGA\u003cbr\u003e\nSONY CORP.\u003cbr\u003e\nSQUARE ENIX CO. LTD.\u003cbr\u003e\nTAKE-TWO INTERACTIVE SOFTWARE INC.\u003cbr\u003e\nTENCENT\u003cbr\u003e\nTHE STARS GROUP INC.\u003cbr\u003e\nTURNER BROADCASTING SYSTEM\u003cbr\u003e\nUBISOFT ENTERTAINMENT SA\u003cbr\u003e\nVALVE CORP.\u003cbr\u003e\nVERSUS SYSTEMS INC.\u003cbr\u003e\nZYNGA INC.\u003c\/p\u003e","brand":"Travel \u0026 Leisure","offers":[{"title":"February, 2023 \/ 112 Pages \/ MCW16195290","offer_id":47554840428850,"sku":null,"price":6600.0,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.hardmanwell.com\/products\/esports-global-market-trends-forecast","provider":"HARDMAN AND WELL MANAGEMENT CONSULTANCIES L.L.C","version":"1.0","type":"link"}